For the 27th year in a row I participated in the MIT Mystery
Hunt, and this is my story.
For the second year in a row, I hunted with The Team That is Now
Named Later. My previous team, The Team Formerly Known As ... The
Team to Be Named Later, disbanded since the 2025 Hunt and a number
of the members joined Now Named, so we were significantly larger
this year. In addition, a few people from TTFKA... joined
Providence, and the huge mass of Caltech students apparently
joined some team with mostly MIT students. And that was as much of
the team shuffling as I was paying attention to.
I did a number of pre-hunt puzzles, not all necessarily as
practice. I did the official pre-hunt MIT Mystery Hatch,
which introduced us to the idea that there was a conference
dedicated to cryptozoology (if you aren't familiar with this term,
it refers to creatures that are probably mythical but some people
believe are real, like Bigfoot and the Loch Ness Monster). We, on
behalf of a group known only as The M.I.T., were crashing the
conference by submitting a paper and claiming to be true
believers.
I did Ucaoimhu's
usual cryptic. I did the issue of Panda Magazine
that came out the weekend before Hunt. Black Letter Labs sent a
small puzzle set to advertise their return to selling puzzles
baked into convincing impossible anachronistic artifacts, which I
solved. At the time I post this, the link will show the puzzles,
but it's just their home page, so it will eventually change to
something else. I did a couple other puzzles privately shared
among my teammates.
On the morning of hunt, while I was loading my car with the
numerous supplies I personally bring to Hunt for a combination of
my personal use and my team's use, Cardinality (who ran the hunt
this year) sent out this link to the
livestream of kickoff.
This year's kickoff was a presentation from CRYPTIC, the Cryptid
Researcher & Young Paranormalist Trainee International
Conference. We were introduced to this theme via the pre-hunt
linked above, which concluded with teams being asked to submit an
abstract for a paper to be presented at the conference. The titles
and team names from these submissions ran during the countdown
before the actual skit.
Victoria was trying to open the conference, when Burnham entered
carrying the cryptid egg that was to be the highlight of the show.
He was trying to save the egg from the MIT (not that MIT;
the group we worked for in the pre-hunt, which appeared as two
guys in suits calling themselves the Monster Investigation Team),
a secret government organization who is trying to take the egg.
A struggle over the egg ensued, and the egg flew across the room,
hit the ground, and hatched. The being that came out looked like
an egg wrapped in a white tea cosy, with a crown on the side of
the egg. It was immediately named The Child.
Then a portal opened over their heads, and whoever is beyond the
portal sent Morse code spelling COME HOME. The people from CRYPTIC
recognized that the beings beyond the portal communicate using
puzzles, while the MIT were clueless about puzzles. Also, they
discovered that these are Puzzmon, like Pokemon but with puzzles.
So we were going to be exploring the Kingdom of the Puzzmon, which
is divided into different zones, which were rounds in the first
part of the hunt.
They gave us a link to the web site, and there was one puzzle
already there, which contained a video explaining how this hunt
works. And it needed a video because the structure was a little
unusual. There are both puzzles and research tasks, and watching
this video was actually a research task. Completing a research
task earns you research points (RP). The video was an unusual
research task because just watching it got you credit. Most of
them were like the scavenger hunt tasks, do something or collect
something and submit evidence that must be judged before you get
credit. There were also a number of events, which, rather than
being run all at once, were run in multiple sessions and you had
to sign up for a time slot.
Most puzzles must be unlocked by spending 1 RP, or 2 for a meta,
or 3 to open a new zone. In addition to this, we are limited to
having no more than 8 of these puzzles unlocked with RP open at
one time, though we were told at the start that this would change
later. It turned out to be just that they opened it to 10 and then
12 for everybody later in the hunt, when it didn't even matter for
us, and 100 at the very end after the coin was found.
On top of this, there is a little video game they called MonQuest
that provides a world you can walk around in, similar to some of
the Pokemon video games, with intentionally blocky graphics. In
order to actually access most of the puzzles in the Kingdom of the
Puzzmon (before you can even see them to unlock with RP) and some
of the tasks, you have to explore the world inside the video game,
talk to the people there, and do stuff. I did explore the game a
little, but I did not do much in it because we had plenty of other
people doing most of those things as soon as we got access to
them.
For that matter, I only completed one research task the entire
hunt, very early on, one that wanted a screen shot of a Google
maps image of a building shaped like a letter. This was trivial
because they hinted in the title of the task the building they
were looking for.
Another part of the site, accessible from most anywhere via an
icon at the bottom left of the page, is MonArch, which is like the
PokeDex of Pokemon games. Each solved puzzle from the zones (but
not from the dimensions we unlocked later) let us befriend one
Puzzmon, and each one was added here with a bunch of information
about it that got used later in some puzzles.
The zones opened up at various points, the first one at 1:05 PM
when the hunt was scheduled to begin, and the rest (as explained
at wrapup) based on achieving a certain level of RP.
I didn't work on any one puzzle extensively at the start because
we had a big team and a limit of 8 open puzzles, so every puzzle
had a lot of parallel work happening. Exsportise was our team's
first puzzle solved at 1:17, just 12 minutes into the Hunt, and it
happened before I ever looked at that puzzle. I did my one
research task at this point (it was the third one we completed). I
looked at Replacements
only to find that they were just finishing the last KenKen that
needed to be solved, and they got the answer just as I was
understanding where they were.
At 1:25 we opened Bubble Cove, and at 1:30 we unlocked the puzzle
Mechanical
Soft Diet, the first puzzle I contributed in any real way
to. I applied some quick Python to locate where the letters were
in the long number.
I looked at This
Puzzle Has Been Here The Whole Time, but people had already
figured out it was based on some show I had never heard of, and I
left them to it.
I participated in the solving for Crossloop, a
sort-of crossword puzzle. It went pretty quickly, but at least I
contributed to that. I also helped solve the cryptic in Central
Precinct and Lockup.
I spent a while on Maps, a Geoguessr
type of puzzle, and pinpointed some of the images. And I solved
some of the clues in Cat-astrophe.
At 2:54 we opened our first dimension, Land of No
Name. Notably, all the puzzles in this dimension unlocked
along with the dimension itself, so instead of 8 open puzzles at
once, we suddenly had 26 more of them here. Unfortunately, the
gimmick in this round was that all the letters in the puzzles were
replaced with the same generic symbol. However, the puzzles were
of greatly varying types, so this made some of the puzzles
completely unsolvable and had almost no effect on others. I and a
bunch of others started focusing our efforts mainly on the puzzles
in this round with few letters to be obscured.
The first puzzle we solved in this round was a puzzle whose title
was a frying pan emoji
followed by two words. It's a bit awkward to even write
about this round because the titles themselves could be spoilers
relative to how we experienced the puzzles, and the titles are all
revealed in full on the web site now (at least for me, since we
solved everything). So I'm going to refer to them by the number in
each puzzle's URL, which was also how we referred to them among
ourselves while most of the letters were hidden. This one was
puzzle 1906.
It would have been helpful to have those words, but we solved it
anyway. There were some color paint by numbers puzzles. I was
working on one and other people worked on others, but someone put
them into a solver and contrived some way to paste the results
into the sheet, making our effort unnecessary. Below these
puzzles, there was a huge grid of emoji.
Other people seemed to know what to do with the emojis, so I went
looking at other puzzles.
The gimmick in this round was further revealed when we solved
puzzle 1906 at 4:13. The round page has an image reminiscent of an
Aztec sun stone, with 26 little boxes around the edge which are
links to the puzzles. The box for this puzzle was filled in with
the letter Q, and all the Qs in the titles and text of the puzzles
in the round were now revealed. There were surprisingly many Qs in
some of the puzzles.
Clearly this was all set up this way. This puzzle with letters
only in two words in its title was intended as part of the
bootstrapping for the round, something we could solve with the
letters hidden, and it provided little help for the puzzles that
consisted mainly of textual clues, but it did help with other
puzzles.
2871 was the
second puzzle we solved in the round, at 5:03. Its title was the
only completely unobscured one, being three emojis, and the text
consisted of various emojis, numbers, set theory symbols, and some
other symbols, with almost no letters. I naturally looked at this
one, but other solvers had identified it as being related to a
specific video game I didn't know (unsurprising given that one of
the emojis in the title is a video game controller), and we had
people who knew it working on it, so I didn't spend much time
here. This one revealed the Ms for us.
I actually contributed to the puzzle whose title was a list of
three words with commas, but the second word was replaced by three
question marks instead of the usual obfuscation, puzzle 8402.
This one has a few emojis, some equal and unequal signs, a few
enumerations, and a whole bunch of pictures of board game boxes
which had the names obscured. I and several other people started
by identifying as many of the games as possible (which are
repeated in some of the grids). Google Images could identify some
of the games directly, while for others it offered nothing useful
or misidentified them as similar images, but we got them with our
own knowledge of the games and other ways.
At 5:22 we solved the puzzle. It turned out to give the Os.
Some people sitting near me were working on puzzle 2129
from the beginning of the round. This one mainly of pictures of
Mah Jongg tiles, and since I don't play the game, I wasn't looking
at it. This one gave the Zs.
With four letters filled in, we could now understand another part
of the gimmick for this puzzle. The letters were in alphabetical
order around the sun stone, and the list of puzzles at the bottom
of the page was in the same order as the ones in the sun stone, in
the order of the alphabet. This let us know which puzzles to look
at if we wanted to unlock specific letters, but useful ones like E
had puzzles which consisted mainly of words, and so were not
solvable until getting others.
I did work on some non-Land of No Name puzzles during this time
period in zones we were opening without my direct help, including
Uneven, a clued
word search in Elder Drifts we unlocked at 6:00 and solved at
6:26, and Strand-Type
Game, which we unlocked at 7:11 and finished at 8:18, with
several minipuzzles each similar to the New York Times' Strand
puzzle, but...
I had looked at puzzle 8063 early on,
identifying that...
But after we had solved the Q, M, O, and Z, I guessed that...
While I was looking at other puzzles, somebody else had figured out something I might have done myself, to note that
When I finished the second above puzzle, I returned here and saw
that somebody had figured out what to do, and by the time I caught
up, it was solved at 8:29. This was the G.
Meanwhile, at 8:31 my teammates solved 3842. This puzzle
consisted of six seemingly identical, redacted sentences at the
start, but several letters had been filled in, differently in
different instances. Also, there were a lot of Qs and Zs. One of
my teammates figured out what to do, and this gave the A.
Once I got us started on 7642, the puzzle
fell quickly. This was another puzzle without any letters, except
for some likely to be x in identifying the dimensions of a
rectangle. In early attempts, I noted...
At 9:02 the puzzle was solved, and this gave us the letter I.
At 9:09, others solved 4519, which was the F. And at 9:37 others got 2843, which was the U. Now with all the AFGIMOQUZ filled in, we could read a lot more of the text in the remaining puzzles.
But I didn't immediately see the last two of these, because I had
switched over to Shapes in Elder
Drifts. I got here just in time to help finish the initial solve
of the minipuzzles and read the message extracted from them. It
tells us to look at a particular video...
Solved at 9:56.
Meanwhile, people finished one of the other Land of No Name
puzzles I had worked on earlier. 3956 consisted of
several Fill-a-Pix puzzles. The only text in this one was a single
word at the top which clearly was EXAMPLE even before we had any
letters, since it introduced a fully worked example of how the
puzzle type works. So it seemed like a good starter. I started
this and solved several of the Fill-a-Pix, with others joining in
to work on others before I was done. We had made the shapes of...
Solved seconds after Shapes, still at 9:56, giving the J.
But that's not all. I didn't really work on 5671,
but I looked at it and it was a very simple puzzle. It simply
needed enough of the letters to be solved to reduce the
possibilities. We reached that point, and it was solved at 10:05,
giving the X.
The last puzzle I looked at Friday was The
Physics of Linguistic Fracture in Royal Groves. This puzzle
features a large number of clues and a small word bank. Even
before I looked at it, people found pairs of clues that have
overlapping segments. Some of the segments are in the word bank,
but many are not. I worked on this until I was too tired to go on.
Most of the clues were already answered, but I added missing
answers for several and replaced wrong answers that did not
overlap in this way with ones that did. I was working on one model
for the network of overlaps that was being formed, while another
solver used a different model. Neither of us quite had the right
model, but our extensive work on the puzzle led someone to solve
it at 3:20 AM Saturday.
Also, at some point during this, when there was first something
to print, I discovered my printer decided to pick today to
experience The False Paper Jam of Death. :-( Fortunately someone
else brought a printer that actually worked, so we had printing
capabilities.
I showed up to open our on-campus HQ at the hour, 7 AM, when we
were allowed to begin using it. I took the time to catch up on the
overnight activity, which involved:
Atlas of Mosaics consists of a large hex grid. This area is
listed as having 19 puzzles in the puzzle list, but those are
really mini-metas and actual metas, with several minipuzzles for
each mini-meta.
Each minipuzzle corresponds to some outlined region of the hex grid. Groups of minis that go together are located mostly in contiguous areas of the grid. Each minipuzzle has a set of tiles to place in the hexes, without rotation, often with some tiles already placed and immovable. There can also be other markings in the cells, but each minipuzzle is different. And there were drawing tools to let you write notes on the map while solving. Each minipuzzle also has an embedded answer checker (separate from the usual answer checker which is found in the metas). This checker lets you first confirm the grid region is filled properly, and only then to guess the answer corresponding to the minipuzzle. Did I mention that all of this, the hex placements and the notes and the mini solve status, were shared in near-real-time with your teammates?
It's huge, and I didn't make much in the way of real contributions at this point. I had trouble getting into it because the minipuzzles are all combined into a single large map. Also, because of the continuous updates to show your team's status, the whole thing was sometimes sluggish and sometimes failed to load.I also had the role of Chief Cat Herder at 8-12, which was
supposed to have the reins on spending our RP to unlock puzzles,
manage hints, etc. Someone came to me early in the shift, wanting
to request a hint on a puzzle we were stuck on and which had
recently had hinting unlocked on it. I told him go ahead and
explained how hinting has worked in recent hunts where you provide
all your progress, and he did so but got a response in only 2
minutes that we were doing well enough in this Hunt that they were
not answering hints for us yet. So that put an end to that.
I unlocked several puzzles for people, and one for myself, Post-mortem
Problems in Serpentine Hills, a bunch of bridge hands and
commentary on them from which we had to deduce how a team and
their opponents did on the hand, but also which commentary
belonged to which hand. This went on for a while with me gradually
getting more helpers as more people arrived in the morning, until
someone got the answer at 10:52.
After a short break to herd cats, I unlocked Electrical Circuit at somebody's request and then stayed to solve that puzzle. There were five images (each accompanied by a number) and a circuit diagram. We all started by identifying the images. The first one...
somebody was coding it up, so I let them do it and broke for lunch. Apparently they made an error the first time through and we didn't solve this until 1:06 PM.
I spent a while after this working on various metas, including Cryptozoologist,
which we finished at 1:50.
I spent some time after this looking at the dimensions Hyperbolic
Space and Atlas of
Mosaics.
I can't say I contributed much to any of the Hyperbolic Space
feeder puzzles, but I helped transcribe the data we were getting
from the round page, which helped ultimately solve the blank
puzzles and the meta in this round. I helped on some of the Atlas
of Mosaics puzzles, but there are so many of those and it is so
hard to find them in the huge hex grid that I can't really say
what it was I worked on at this point.
Later on in the afternoon I got working on Civil Service.
By the time I got here...
Just getting the right rules and right transcription didn't make it an easy puzzle, though. We had brainpower roughly the equivalent of a winning World Puzzle Championship team solving it in parallel, some of us in pairs. We broke it more times, but in different ways that told us we were just making mistakes. Eventually, after a break to grab dinner (food helps!), my pair got to a solution. Then after we asked, "What now?", I suggested...
It was 7:23 when we finally solved it.
I didn't make any progress on the puzzles I looked at for a while
until I looked at the Words
banner in Fate's
Thread Casino immediately after we opened the round at 9:19.
The casino was another dimension, this one with a Gacha mechanic.
For those unfamiliar with the term, this refers to a concept in
certain video games where you get "loot boxes" with randomized
loot. Typically, there are many different items that can come from
the boxes and the best ones are intentionally made rarer.
Sometimes it is associated with a "collect them all" type of goal,
where of course some are rarer on purpose to make this harder. In
this case, getting duplicates is worthless. It's relevant for the
theme because Pokemon GO's eggs are Gacha-like, with the game
selling extra incubators to let you hatch more eggs faster.
The casino gave us chips we could use to buy (or "pull"; think
like pulling the arm on a slot machine) clues, Gacha style, under
one of five banners. The clues were indeed clues for a puzzle, one
of two puzzles in each banner. The clues in the Words banner were
all cryptic clues. Two clues per pull. There were two puzzles
here, one of which gave us a barred but unnumbered grid and some
flavor text advising us about some specific entries by clue
number. The other was a diagramless and we were only told to make
an 11x11 barred crossword.
We needed to solve some clues first before we could get anything
done, and, working with others in our spreadsheet, we helped solve
the clues enough to identify three distinct types of clues:
But I got too tired to continue and went to bed.
I awoke well before campus opened, so after my shower and a snack
bar that I had with me at the hotel in lieu of actual breakfast, I
went back to looking at Words. By this point, we had solved As the Fly
Crows (the one with a grid given) but not made much progress
on charfactor.
We had solved a bunch of the clues and assembled some of them into
the top and bottom of the grid, but what we had assembled looked
really bad.
When it was time, I headed into campus, grabbed some actual
breakfast, and took care of morning setup at our HQ. At 8, just as
my shift as cat herder was starting, we had a group doing an
interactive puzzle The Night
Swatch. They were making murals to clue phrases which the
people who stayed at HQ had to identify by guessing individual
words (enumerations of the phrases were given). This involved our
Puzzmon, which I had mostly ignored this hunt (you might notice I
listed no capstone puzzles in this review; I looked at some, but I
didn't make any significant contributions and I didn't do any of
the data extraction from the Puzzmon). While I guessed a couple
words correctly, my main contribution was in herding the few cats
at HQ to look at it.
Next, I went back to looking at charfactor, the remaining
crossword in Words.
Solved at 10:29.
Nick wanted help on Atlas of Mosaics, and I helped him complete a
number of its minipuzzles. These were mostly in a section called
Underwater Hunt. (Sorry that I don't have links to these, but
there aren't links that jump to the individual sections of the map
reliably, and just sending you to the whole map is useless.
Hopefully, when they put up the static version, this will be
better.)
We spent hours together working on these minis and ultimately the
meta, with breaks to do cat herding stuff and lunch. At one point
we stopped working on Underwater Hunt to look at the Atlas of
Mosaics metametas. There were 12 of these metas and they
contributed to six metametas, two per metameta. At some point I
noticed...
When we went back to the Underwater
Hunt meta, we solved it at 3:05. This was also
coincidentally around the same time we learned that the coin had
been found. But as a team we only redoubled our efforts to try to
finish the Hunt.
After this I looked at another Atlas of Mosaics metameta called Playlist. We
already knew it had one audio sample of two musical scales and
three audio samples each playing the music from The Star Spangled
Banner. But I remembered...
Solved at 4:12.
Just before this, at 4:05 we unlocked The Hexagon,
the final meta for Atlas of Mosaics. Some solvers immediately
identified this as referring to...
I didn't stay with it, but because of another infamous incident
in Hunt history, I sent a note off to Ali, who I knew from the NPL
and who I knew was on Cardinality, joking that...
At 6:39 this meta fell. I had instead switched over to work on
puzzles in The Glitch, the final round that, as has been done
several times in Hunt history, ties back into the beginning of the
Hunt. In this case, we got a glitched version of the Kingdom of
the Puzzmon, with parts flickering weirdly. There was just one
puzzle for each zone this time, and those puzzles had flicking
glitches as well.
We actually unlocked this round at 11:58 AM, but after solving Re: State
Diagram at 4:21 we were pretty stuck on other two puzzles we
got at the start of this round. I am not actually sure how we were
meant to gain access to the other puzzles, but at 5:04, two hours
after the coin was found, the rest of the round became available.
We didn't do anything at that time to trigger this unlock, so I
assume this is when they provided access to all puzzles to all
teams, since they expanded the Puzzmon capacity to 100 an hour
earlier.
That was the point when I shifted my attention to the round,
taking advantage of the Hunt-is-already-over gift. One of the new
puzzles was a chemistry puzzle, Chemical
Building Blocks, which I worked on with Fuzzy and others.
Along the way, we figured out the specific alteration to the
puzzle that had been made at the glitches. Some of the glitched
words were obviously wrong, but context helped us determine what
they were supposed to be. Solved at 6:43.
We had already solved Oh
My! Interesting Alleles! at 5:32 and it had its own glitched
modifications necessary to figure out for solving, as did ΒΌ Turns, a
modification we had figured out by this point, though we needed a
hint to figure out the extraction and solve it at 7:10. We also
solved Find M(at)e
at 6:04 but the people who solved those chess puzzles were
confused at our question about how the glitch affected the puzzle.
They simply needed to use the tooltips that identified what each
glitched piece was supposed to be. This was unsatisfying, but we
wrote down the modification to the chess piece images and went on.
Well, we didn't quite get all the puzzles at 5:04. At
6:45, we unlocked snalC ehT
tcennoC, the metapuzzle for this round, directly as a result
of solving all but two of the feeders, those last two falling at
7:05 and 7:10.
The flavor text told us we had encountered a new Puzzmon, so
somebody checked MonArch and found that indeed a new pokemon named
Glitchy had shown up there, with all sorts of broken and nonsense
data. We tried to match up this data, the names of the categories
the data supposedly belonged to, and the glitches and answers to
the puzzles in the round, initially only getting a couple of these
and some wrong matching. The last two answers helped. Once it
started falling into place, it did so quickly. At 7:46, we
extracted the answer from this puzzle, which gave us one last task
to do...
We solved that extra puzzle at 8:10, earning an appointment to do
the endgame. But not all of us were working on this.
One of the few puzzles unsolved outside of The Glitch after we
finished The Hexagon was Da' Bomb, a
puzzle about hot sauces that came with a waiver warning us of the
intensity level of some of the hot sauces provided. I didn't
actually work on the puzzle, but apparently we figured out what we
needed from the hot sauces and were stuck on extraction. Around
this time somebody figured out how the extraction was supposed to
work and had the answer, but we were badly rate-limited due to
other people guessing. We used a hint request to reset the rate
limiting so we could enter the answer, and did so at 8:03.
We also completed most of the remaining research tasks over the
next couple hours. I assume this was mostly remote solvers, since
most of the locals went on runaround.
The endgame consisted of two short rounds each represented as a
single puzzle on the web site, neither currently solvable with
what is there. To The Edge
took us to MIT's Borderline Murals. I knew
that it was possible to reach the basement of E17 without going
outside via a tunnel, but I had never actually done it until the
Monster Investigation Team led us there. The murals were added
only in 2017 and I didn't know about them at all. When they showed
us an image of Spiderman swinging on his web through an
orange-and-red portal and asked if anyone knew where it was, I
shrugged and replied, "Nope. I know where Wile E. Coyote ran
through a wall, but not that."
Almost our entire on-campus team went down there and solved 12
separate puzzles given to us on paper that were based on the
contents of the murals. After we finished that at 9:30, we were
led back to the Bush room where we were given another 12 puzzles.
These puzzles weren't solvable on their own; they required knowing
how the previous 12 puzzles worked, and since most people only saw
one or two of those, it took us a while until the right people got
on the right puzzles.
There was also a main puzzle At the Close.
This puzzle referred back to the mechanisms from the entire hunt,
so it's all going behind one big spoiler block.
We could have done this a lot better if we had had somebody
transcribe into our spreadsheet what letters were on and adjacent
to each tile, along with where the groups of colored blocks were.
More people would then have been able to participate, including
remote solvers, and we would have caught errors more quickly. But
nobody out of the few who could even see the things was organized
enough to do that. If we were racing against another team to win
the Hunt, we would have easily lost the race because of this.
Monday morning, teammates finished the rest of the research tasks
by 9:11 AM. We also solved one remaining level (minipuzzle) within
the Atlas of Mosaics to achieve a 100% complete of everything, but
only at 1:08 PM just as the wrapup finished.
I went to cleanup at our team HQ, and then wrapup, and chatted a
bit with teammates, including handing out a few leftover 2023
coins to people who still didn't have theirs.