/dev/joe's Experience Constructing MIT Mystery Hunt 2024

/dev/joe's Experience at MIT Mystery Hunt 2025

Time for another long writeup about Mystery Hunt. As always, puzzle spoilers will be hidden behind "Reveal spoiler" buttons.

Before Hunt

Our team's leadership decided we are in no way ready to construct another hunt already, and the easiest way to avoid doing that was to split into two teams. The idea was to have one large team with all the dozens of Caltech students, part-time remotes, and those who love to hunt with huge teams, and another team for people who want to have more fun solving hunt, participate with a smaller team, and actually be able to know all of their teammates, and actually see and enjoy more of the puzzles in each round of the Hunt (even if it meant we did not reach the end).

For a couple reasons, I decided to join the smaller team. Part of it was that I was never entirely comfortable with being on such a huge team. Another part was due to a teammate I really felt like I first got to know during our construction of the 2024 Hunt, John Bromels, who many of you will remember from his appearance during that Hunt's kickoff as Poseidon in the guise of a Southern gentleman. He is an incredible entertainer, motivator, and even fundraiser. John was going to be leading the smaller team, and that helped lock my choice to join that team. The large team ended up still named The Team To Be Named Later (with some number of Formerly Known As thrown in there) and we became The Team That Is Now Named Later.

So I joined The Team That Is Now Named Later, and with only about 25-30 of us on campus out of a total of perhaps 40 people, we got an on-campus classroom HQ, a break from my years since returning from COVID on hunting almost exclusively from Le Meridien. This meant we had to vacate overnight, but that wasn't such a big deal for me since I am an early-shifted person and was easily one of the ones to come in and open HQ in the morning when campus opened up.

We chose not to try to use solver.tools due to its historic instability, and got Jim Hays trained up on Cardinality's Cardboard app which was available in an open repository somewhere. I wasn't involved in the setup, but it worked well. There were a couple things Jim had to do to authorize each user both to have access to the hunt in Cardboard and to have access to the Google Sheets we were creating for each puzzle, but this process was familiar.

Some other things happened before Hunt besides forming teams:

There was an official pre-Hunt, the MIT Mystery Heist, run by Providence Crime Syndication, which introduced some of the characters and story from the real Mystery Hunt. It was released in an on-campus event by MIT Puzzle Club October 14th, and in December the puzzles were released on the above web site. I didn't manage to get together with my team for this one, but sometime in December I soloed it.

My teammates also shared with me the Puzzle Corner in MIT's Technology Review, a feature which is usually more math/science problems but in the Jan/Feb 2025 issue was more of a mini puzzle hunt, written by longtime Hunt participant and frequent constructor Dan Katz. This had some puzzles I thought were easiest to get through by printing it out, and I did that solo as well before hunt.

Closer to actual Hunt, my teammates informed me about the Bravo Awards (see also their wiki), a set of Oscar-style awards for puzzle hunts of 2024, with nominations and then voting very shortly before actual Hunt, and winners announced literally days before Hunt. Self-nominations were explicitly allowed and encouraged, so some of my teammates and I nominated and voted for some of our things (as well as votes for all the other nominees since it was ranked choice voting). And THIS VERY BLOG (or at least the 2024 Hunt entry in it) won an award, I won the Lifetime Achievement Award due to my work creating and maintaining the Hunt Index and writing four Mystery Hunts, and the Hell, MI round (designed and to a large extent constructed by me) won Round of the Year. In addition, some of my teammates won for Best Logic Puzzle (Jigsaw Slitherlink) and Best Introductory Puzzle (Badges Badges Badges Badges Badges Badges Badges Badges Badges).

Finally, just before Hunt, we got an invitation which was double-sided, on one side inviting us to the Mystery Hunt, and on the other, Robert Finster, the leader of the crime gang from the pre-Hunt, inviting us to a gala for the engagement of his daughter Gladys Finster to someone named Ferdinand Carter, at the same time, of course. This was only an engagement and not a wedding like the wedding of Mario and Peach (that Bowser crashed and kidnapped the Princess, as Bowser does, in 2011), as well as the wedding from the kickoff of Penny Park in 2020, but it was still a familiar setup. We were promised a weekend of 30's, 40's, and 50's glamour, and cocktail attire was recommended for kickoff. I didn't think I had anything appropriate, except somewhere around here I know I have a fedora, but I didn't dig it up since I figured I wouldn't attend kickoff in person anyway. John showed up in a black zoot suit with widely spaced vertical gold stripes that was perfect.

Starting Hunt

Some people make an even bigger event out of Hunt by coming days before and staying days afterward, but I really don't do that. In fact, I think I've only ever stayed in Cambridge the night before Hunt on years when we were constructing and trying to get together for last minute construction fixups, hiding of stuff on campus, etc. MIT closing the campus since COVID has made it easier for me to decide that I will drive down Hunt morning, stay in a hotel only Friday and Saturday nights, and leave when we finish Sunday or when it is time to close up HQ Sunday night.

So I wasn't there in person for the How-to-Hunt workshop run by John and others of my team, but I watched the stream via Zoom. John presented a new puzzle designed to illustrate common features of Mystery Hunt puzzles, and introduced an alternative to the ISIS (identify, sort, index, solve) acronym due to it also now being associated with a terrorist group, EASIER (Examine, Associate/Aha!, Sort, Index, Extract, Retry), the last step being the way that many Hunt puzzles make you do a similar thing to what you did the first time a second time in order to complete the puzzle.

I packed up the car Friday morning, drove down and dropped off my stuff with a teammate at the Killian Court loading zone at 11, went and parked legally elsewhere, and walked back to campus to get set up. Having Kresge closed and kickoff being run in a small room with simulcasts set up in two other rooms on campus made it easy for me to decide to stay in HQ during kickoff and watch the stream. You can watch the recording on YouTube.

This other character Ferdinand turned out to be the heir to some Jewelry chain (I think the name Carter was supposed to remind us of Cartier), and with their marriage, Finster's front business was supposed to merge with the jewelry chain. To celebrate, they were going to display the Shadow Diamond (a large diamond with a weird history filled with unlucky occurrences, reminiscent of the Hope Diamond). It was supposed to be in a glass case covered with a dark cloth, but when the cloth was removed, the case was empty. Absolutely nobody was surprised, except the characters on stage.

At this point, the entire video feed turned black and white, and very noir. A detective was brought in to investigate the stolen diamond. And everybody on stage at the Gala was considered a suspect, and it was assumed that only those people had access to it. So the Hunt was to be a Hunt for this diamond, and we, the solvers, were recruited as detectives-in-training at the 2 Pi Noir detective agency (punning on 2 pi as the angular measure of a complete revolution and the use of P.I. to mean private investigator) to help with the case. The now-familiar legalese followed, health and safety, don't do illegal or stupid things, there is no alcohol allowed on campus, etc.

We also learned some interesting features of this Hunt.

The hunt started, and for once, there was no server downtime at the start of the Hunt due to bandwidth issues. Whoever they used as provider was up to the task.

You will either need to be logged into your team's account or the public access to follow the links on puzzle titles, which go to those puzzles' pages. For public access, go to the main page and click the puzzle to log in as public access.

Friday: The Missing Diamond (Mostly)

All the puzzles we got early on were in The Missing Diamond round. From here on out, most puzzle writeups will have marked spoilers.

Downright Backwards

This was the first puzzle I worked on, a series of crossword clues with a set of number triplets at the bottom. (As a result of the unlocking mechanism, this hunt has explicit, official nonspoily descriptions of each puzzle, but sometimes I'll provide a bit more.

It was clear pretty early that the clue answers were all five letters long, presented in alphabetical order of answers in each list (Across and Down). I spotted the Horizontal line and Vertical line clues near the end of each list as X-AXIS and Y-AXIS. Somebody did a count and realized we had enough words to make five 5x5 word squares, and, recalling the X-AXIS and Y-AXIS, which crossed at the middle of one of the grids, I rearranged the five grids to spell Z-AXIS using their middle letters. The other spaces in the "through" direction did not spell words, but the number triples could now be used as X,Y,Z coordinates in the resulting cube.

Missing Connections

A grid of city names and sharks. Most of the squares were blank, but a number of themcontained city names from around the world, and half as many contained pictures of the same shark, oriented in different directions. When we finished Downright Backwards, I jumped here.

I quickly identified this was a numberlink puzzle. The cities had to be paired up somehow, and the lines drawn so that each one goes through a shark. However, I didn't find the mechanism. It wasn't even clear which city some of the names referred to due to multiple cities of the same name, but they seemed to be coastal cities, for some choices, anyway.

📑🍝

I didn't work on this puzzle, but I saw it come up early and announced that everybody with "Puzzle with name written entirely in emoji" on their bingo card should mark off the square

Except I did work on it, because this puzzle (read the title as copypasta) was about sharing with other teams. The puzzle asked you to send your text to other teams, who would reply with what they got. In that way, teams could find all nine pieces of the puzzle.

This left out people on small teams who don't know other Mystery Hunters, but for most teams the social connections should be there and they should at least know people on some other teams, and maybe ask those people for other teams' segments.

Only two people asked me specifically, so I sent what we got to those teams.

Copypasta refers to text memes, often with many interspersed emojis, that are copied and pasted around the Internet. There have been a couple teams who used copypastas as their names in recent Hunts, for example (see my 2024 Hunt blog). The text in this puzzle was of such a form. And the puzzle appeared in the first round so that many teams would unlock it early and other teams, upon receiving these texts, might unlock it just to participate.

Drunkens and Flagons

I worked on the first part of this puzzle for a bit, helping to solve the Einstein logic puzzle part of it. I wasn't there when it was finished, nor when we picked up the second part of the puzzle, because I was distracted by....

Battle Factory

A Pokémon puzzle.

Aside: I never played any Pokémon games until 2016, when Pokémon GO came out. Interestingly enough, the game came out during an NPL convention, and other members were saying that people were playing it around the hotel. I didn't know anything about it beforehand, unlike some of those who installed the game and starting playing on day 1, and I didn't check it out until aftre the Con ended. But upon seeing it was a game meant to be played walking around the real world, I decided it was a good incentive to get walking more. But I don't really tend to do things halfway. If I stick with something, I try to learn to do it well. So eight-and-a-half years and half a million Pokémon later, I've learned the names, appearance, typing, moves, interactions of typing, etc. of most of the Pokémon that exist.

Oh yeah, the puzzle. There was a lot here. A list of Pokémon, each of which has a name in addition to its species, one of which is marked as our starter and others in the wild that we can catch. There are also other trainers we can battle, and the same number of them as our starter plus all the wild Pokémon. But trying to say we catch these wild Pokémon in a specific order and then additionally beat one trainer with each Pokémon was was too ambiguous, especially only knowing the species of our Pokémon and the occupation of each trainer but not even what Pokémon they have. The weird names had to be important, somehow.

We started making progress on this puzzle by noting that some of the names were part of the name of another Pokémon species, like DIAL is the start of DIALGA and ZAP is the start of ZAPDOS. That turned out to be entirely wrong, but after I wrote out a table of the evolutions of all these Pokémon, it got us thinking in the right direction.

After that was solved, I looked at Introduction to Decryption briefly, and was interrupted by being asked to print several copies of Dropping the Ball. Then we got our first Stray Lead.

esTIMation dot jpg (at the time, a Stray Lead)

This puzzle asked us to send up to three people to take part in a quiz show based on estimation and with MIT knowledge being helpful which we being run every hour on the hour, and so I joined a couple teammates in that endeavor at 4. About 6 or 7 other teams showed up for this first session, and they really only had room for perhaps 12 teams in the room (one of the ones in Building 34) so I wasn't sure what they were going to do if too many teams showed up. Maybe they had other nearby rooms set up as overflow, or they'd limit teams to a single person or something.

We were asked a series of 17 questions, one at a time, with everybody writing down answers and then revealing them together. Most of the questions asked us to estimate some number, like the number of snare drums that could fit on the main stage at Kresge, in a hexagonal packing arrangement, without stacking them on top of one another. But four of the questions were "where is this on campus" and they showed us an image run through a filter that converted it into only a handful of basic shapes like ovals and triangles, each in a single solid color. Between us we did manage to recognize all the images, each of which we marked as a location on a laminated copy of the MIT map which we'd been provided for that purpose.

We went back to HQ, and shortly our puzzle updated with a set of images filtered in the same way as the four we were asked about during the quiz. I recognized a couple as album covers, even though I couldn't actually name any of the albums. My teammates got a few, but what we noticed was we were scored 0 to 5 on each question, and we got a better or worse version of the album cover based on how well we did. To try better the next time, we tried to write down the questions from memory and research their answers the best we could, finding the exact numbers for several of them.

Since we were still researching, we skipped the 5:00 session, and sent other people back at 6. They reported back that about half the questions were different, and they thought they did even worse than we did the first time. What's more, they got a completely different set of albums. And they didn't even write down their memory of the questions as we had. Between the setback of the questions changing and not knowing what we were supposed to do with the albums also changing, and also simply other puzzles being more attractive, we didn't send any more teams until Saturday, when we sent two more teams and then solved the puzzle.

They Might Be Grad Students, But They've Got Your Number

When I got done researching the estimates, I joined other They Might Be Giants fans on my team working on this puzzle. And no, I'm not even marking that as a spoiler. Three of the four words of their name are right up there at the start of the puzzle title.

Aside: I go way back as a TMBG fan. I learned about the band in 1990, when a group of friends I met at college (Rice) introduced me to them. Back then, Flood was indeed a brand new album for 1990 like the theme song says, and there were far, far fewer TMBG songs than there are today. The actual number is hard to count, because it was more than just the ones on their first three albums. There were several EPs, their demo tape which was widely circulated as a bootleg, and songs that had only been released via Dial-a-Song, which was simply an answering machine that they invited you to call, with a rotating selection of their songs used in place of the message asking you to record a message. The original Dial-a-Song phone number became so famous due to the band using it in advertising that it was used in this puzzle as a clue to the band for those who missed it from the puzzle title.

Anyway, the song titles were clued, sometimes obliquely, as titles of fictional research papers, and they'd already gotten the easy ones, and I went back through and tried to help figure out some of the tougher ones, like...

"Stormy Pinkness," one of those songs I mentioned above that makes the total number of TMBG songs hard to count, since, while it's been on an EP and several compilation albums, was never on a regular full-length studio album, and even the compliations it's on are pretty rare ones. So we thought, hmm, this is a really deep TMBG puzzle, but it's Mystery Hunt, and geek culture sometimes does run quite deep here.

I got distracted to work on other things before we finished solving this, but it was in fact Stormy Pinkness and a couple of these other obscure songs that helped my teammates eventually figure out that all the correct titles appeared on a largely forgotten compilation album actually called Dial-A-Song, and the track numbers were the key to the next step of the puzzle.

Check-a-deez Words Out

The next puzzle I worked on was this word search.

People had found several bird names manually, and then somebody dumped into the spreadsheet a a huge list from a word search solver, giving words, starting locations, and directions for tons of irrelevant words. It at least helped us decide we probably had all the relevant ones already. But why such a big grid for so few relevant words? Before long, somebody found TAYLOR spelled out on a bent path near where SWIFT was in the grid, and we quickly got the whole mechanism and solved the puzzle.

The Casino

This was the first meta-puzzle I worked on in this Hunt.

My teammates had already recorded all the given cards, including the ones reflected in our opponent's glasses, and identified what hand he had. I wrote down the best possible hole cards we could have for each hand, but in some cases there were many other hands that could beat our opponent, and we weren't using the feeder answers yet.

Teammates again figured out some of the answers from The Missing Diamond were 13 letters long and contained a card rank hidden in them, and I pointed out they all started with the initial letter of a suit. Armed with this information, my teammates figured out how to use just these cards to win each hand and extract letters from the answers using card ranks.

On the Corner

I didn't really work on this puzzle, but it's here because of how it ties in with what I did do—and didn't. There were 6 minipuzzles and a meta, but there were also 4 covered-up minipuzzles.

The four covered-up minis were the four Dan Katz constructed for Technology Review. So I'd solved them, but unlike the Heist which I solved in a spreadsheet I could look back at, I had solved this on paper and neglected to bring the paper with me to Hunt. Fortunately these puzzles were not hard to solve, and my teammates found the link and used them to complete the related puzzle, once they got the aha that this was the missing part of the puzzle. Apparently Death & Mayhem are good at getting other people to write puzzles for them.

🔎🧊

I worked on this puzzle from start to finish, the second to appear in this hunt with a name written entirely in emoji.

Pretty quickly, we figured out all the emojis in the 6x6 grid could be named with 6-letter words, and the title suggested constructing a cubic word search out of them. I got the ball rolling by locating SELFIE hidden along a diagonal that ran through the emojis in the first column. Having shown it actually worked this way, we quickly found all the emojis in the list.

Then what? We had noticed that none of our words had intersected, and I did a sanity check to determine that every emoji in the grid had at least one letter used (so none were completely arbitrary). This helped point out the correct answer, which was that many of the emojis had exactly two letters used and they were duplicates of the same letter. This is what the "search Gemini" (i.e. Twins) flavor text above the grid was trying to tell us.

The Art Gallery

The second meta in this hunt that I worked on. I think we had only five of the answers when we started, and that kept us from seeing what we really needed.

We figured out the answers were all different lengths, probably all from 9 to 16. And we figured out words like Brick and Lavender and (Antique) Brass were names of colors, and the initials being RGB meant we wanted to write their RGB codes. But from which source? We had complete sets of matching colors from both the Crayola list and the RGB.txt list, but taking the indicated color value from each answer gave us nonsense, with numbers too high to be taken as ASCII. (Naturally, we didn't have the one answer that would have disambiguated this.)

Eventually, when we had 6 answers, somebody figured out the puzzle titles also formed an acrostic of UNICODES, thus matching puzzles to the missing answers, and pointing out the correct way to read them. It still looked like crap, but eventually (maybe after we got a 7th answer) somebody figured it out, but that was after I went to bed.

We opened up The Background Check round with Knights of the Square Table at this point. It was an incredibly difficult consecutive + knight-adjacency sudoku with two breaks in the sequence of letters to put in, breaking up what letters could be considered consecutive. I let somebody else work on writing a program to solve it.

We also opened up The Stakeout and The Paper Trail and got a couple puzzles in each and a couple more Stray Leads that I didn't look at before bed.

Saturday Morning

A bunch of puzzles opened overnight, some of which were solved before I ever saw them. I got up to take the 6 AM shift as our strategist, an unexpectedly busy role with having to choose which puzzles to unlock with keys on top of the normal things. There were only a few of us around at 6, so after we got the room set up again, I didn't prioritize doing any interactive stuff until more people arrived.

I chatted with Barney, the preceding Strategist, on Discord before MIT opened, which was also at 6, so I could catch up on status. The Australian crew had solved a lot of puzzles overnight, 11 during his shift as Strategist, though that was in part because The Stakeout opened, a round of fish puzzles, and Barney opened a bunch of those for them as they seemed safe puzzles we were unlikely to get stuck on. But we solved other puzzles after I went to bed, and it was more like 20 solves while I slept.

A Recipe for Success (in The Stakeout)

This puzzle was partly solved overnight, but it had an interaction to do afterward. (Mild content warning for the puzzle, though it came without one.)

In the puzzle, there are a bunch of food-themed pickup lines, and there are a bunch of punny responses matching the food content but having sex-related meanings as well. One to three words of each response are given only as first letters and blanks, and one of of the blanks is highlighted, these letters spelling out the task to perform FLIRT WITH BARTENDER. This gave instructions to send someone to flirt with a bartender at the Gala bar. As I said, we only had a few people around when I started, so I didn't prioritize finishing this immediately.

The person who came to mind, though, as MJ Andersen, who played Dionysus last year. It so happened he came in before 8, and I offered him the task, which he readily accepted. I also had him pick up a physical puzzle I unlocked at that time.

Mystery O's (in The Stakeout)

This was the physical puzzle I had MJ pickup. It was a miniature cereal box, like the single-serving boxes from the variety packs I remember as a kid and may still be available somewhere. It didn't have any cereal inside, just four mini crayons like the ones in kids' restaurant packs. But the entire box was covered in minipuzzles. I let other people work on it while I continued strategizing.

The Thief (meta-meta for The Missing Diamond)

We unlocked this Friday night, and it was one of the things the Finsters who visited us around 8 AM suggested we focus on. I was being Strategist, and I hadn't seen the puzzle at all since it became available after I went to bed, so I mostly just directed some other people to look at it. Barney let me know that people had done the runaround part before campus closed, but the info was scattered between the spreadsheet, the puzzles' Discord channel, and the general on-location Discord channel, so as a first step I asked the people working on it to try and collect all the information into one place.

I didn't work on it much myself, but I know we got BE NOISYed into trying to use the four location meta answers ...

Spoiler below includes the answers for the four location metas in The Missing Diamond.

as codes. In particular, the exceedingly odd answer OFFER CARAT TO A LAPIDARY spells OCTAL as an acrostic. FACE CARD SHARKS indicates the kind of code where playing cards represent letters, BAIL MATE was tap code (as used by prison inmates), and BOX OWNER was perhaps interpreted as Pigpen.

You can skip the above and go on with reading just about The Thief below.

All of this was wrong and these answers weren't used at all in the meta-meta.

Our work was also stymied by the data collection being off, due to the people who went on the runaround recording the locations of the paw prints as GPS coordinates, which were off due to their GPS being a bit wonky inside the building. This was the only real contribution I made in solving this meta, pointing out that 1st, 2nd, 4th, and 5th streets on the puzzle map probably should correspond to the rows of buildings running through buildings 5, 3, 4, and 6, respectively, putting the location data we had collected into question. This got people who knew MIT to go out and reconfirm these locations, which let us actually solve the puzzle the way it was supposed to be solved.

Boo to Death and Mayhem for making a meta-meta that didn't use its feeder meta answers, especially when they were such odd answers.

Incognito (in The Paper Trail)

People started this cryptic overnight. They had figured out the right idea, and mostly filled the grid, but were bad at collecting information, maybe because they were doing it in the wee hours. I worked on it off and on during my Strategist hours.

It's a regular cryptic, except that some clues only work in reference to a fictional Rambling Club and its members. I finished the remaining grid fill and picked up a bunch more of the relevant clues. We knew we were doing an Einstein's Puzzle-type logic puzzle, but were clearly missing some clues as we didn't have all the names and occupations, even after I identified a bunch more.

I think it was Nick who was working on this later in the day who first noticed the message written in the unchecked letters around the edge ofthe puzzle telling us how to extract an answer by reading intersections of the answers of cryptic clues providing logic clues relating to the murderer. This was how the logic puzzle solution was required to solve the puzzle. I think we cheesed our way through it by guessing along the identified possible intersections rather than doingit properly, since we still missed a couple of those logic clues at the end.

Snow! (Not a puzzle)

Somewhere around this time, we got a National Weather Service advisory for snow coming on Sunday. It said 6 to 10 inches. This was potentially very bad. If we got a blizzard and it was still blizzard when everybody got kicked out of campus at 1 AM, well, that was going to be a mess. But it was Sunday. And I didn't have the more detailed forecast, and I could look it up later. I was puzzling and didn't want to stop at that moment.

Control Room (in The Stakeout)

This puzzle opened automatically during my shift, a bit after 8. They were supposed to call us within an hour of it opening, and I figured John or Bella would get the call and talk to us, but they both slept through the calls, and shortly before 10 Nick had them change our callback number to his phone and we scheduled our interaction for 12:15, by which time many people were in HQ to participate.

There is not really any way to spoil this one, as it was a live event that can't be solved now. We had to send one escape room enthusiast to a room, but the rest of us were told to watch the puzzle page. We got video only (no audio) of our representative in an escape room. We were given the tasks to perform (more of which opened up as she made progress), and we had a control panel that let us send commands of the form "___ the ___" using words from a small selection provided to fill in the blanks. Some sort of display in the room updated periodically with the words we had pressed most since the last update. Of course, the words provided didn't exactly match the tasks required, and sometimes we had to break down tasks into steps we could clue for her. One example was that we needed to water the plant, but we weren't given "water" or even "feed" as a verb. The only water-related verb was "quaff" so we had to send "quaff the plant" and let her figure it out. Eventually she got it all done.

Trainee's First Recital (a Stray Lead)

Another puzzle that opened up automatically, a bit after Control Room. This was one of the puzzles using the radio. There were a few of these Friday night that involved learning how to interact with the radio in various ways to make it play various musical notes, and Todd was our lead musician on this so I waited until he was around to give him the puzzle.

Big Names (in The Stakeout)

Ten clues written in large letters with Vs in place of Us, and ten more clues the same way but in smaller letters.

Teammates had identified the big clues as cluing the big names engraved into the buildings in Killian Court, and thought the small names would be among the small ones there. These had come up before and I remembered the list of names being nearly impossible to find the last time we needed them, in 2019. After only being able to find a few photos of specific panels of names, I handed over the Strategist role to Nick and went outside (we were in Building 4) and took photos of the panels, sometimes a few photos of the same panel to try to see all the names around the trees that have grown up in front of them; if Hunt wasn't in January when the trees don't have leaves, this would have simply been impossible.

By the time I got half the names typed in, somebody found a copy of the names in an old page only available in the Wayback Machine. Why such a piece of data is being lost to history is beyond me, but I decided to do something about it. So, effective immediately, you can find the list here and linked from the keyword page above.

O, Woe is Me (in The Background Check)

I worked on this cryptic early after opening it. We got most of the numbered clues and figured out what 10 and 15 were, but we had almost none of the perimeter clues (I solved the shortest and we had one or two others). As a result, we didn't have the theme yet when I stopped to work on Control Room, and I went on to look at another puzzle afterward.

This is Just a Test (in The Illegal Search)

This was a bunch a Nikoli-style logic puzzles. Several of us were working on these separately. I jumped in to take out some of the very difficult ones my teammates were unwilling or unable to finish: Japanese Sums or Products, Hungarian Tapa, and Index Yajilin. The last of these I only saw a single example of in Google and it was on a site which didn't provide the rules, but I inferred from the example that the numbers were the sum of the distances to the black cells each arrow points at.

Eventually we got enough of them solved to index into the final grid...

and enter REDO BASE 12, which was confirmed but just told us to do it.

I got into a disagreement with one of my teammates here. He made a copy of the sheet to start working on the base 12 versions, but then clobbered the entire sheet except the bit where we were doing the extract with copies of the number 10, somehow, and then blanked all of it. I was yelling at him "undo, undo" and he decided we could copy each grid over separately as we worked on it, which seemed to be more work than it was worth, rather than simply blanking out the solutions and keeping the bit where we had spreadsheeted each puzzle.

I was pissed, first at Death and Mayhem for making such a long puzzle that had taken several of us hours to finish and now we were going to need hours more to do them again, since in most cases little of the logic would carryover to the base 12 version. And second at my teammate, who was making even more work, albeit only a little more. So I told him, "Fine, you want to do it your way, do it alone," and went on to look at other puzzles, many of which had opened in the hours I'd spent here. Not alone, really, since there were a couple others trying as well, but without me.

Kindred Spirits (in The Background Check)

When I got here, my teammates had already identified the source and solved most of the numbered clues, and then seemingly abandoned it.

I intuited that the part at the bottom was likely to be a cocktail version of word ladders, and went to the site and copied down the ingredient lists, leaving off anything after a comma, as the flavor text suggests. Then I indeed was able to start making cocktail ladders the way I thought I would.

My insightful teammates had already done the counting and realized there would be one unclued drink in each word ladder. I figured out we could find those by looking up the least common ingredient on Kindred Spirits and paging through the results. After the first of these was solved, I realized its name was the same length as the ladder, suggesting how to extract from the name and also letting use ignore drinks with names of the wrong length.

Ironically, I'm not a drinker and have never consumed any of the drinks in the puzzle. Not a teetotaler, but I have only twice in my life had anything harder than beer or wine. But I did know that a flight is a set of small drinks ordered together for a tasting, even though I've never done that, either, and after we had 5 or 6 extracted letters I called in the answer.

So then we got the second part of this puzzle, 6 small bottles wrapped in a miniature version of the kind of cardboard sleeve some six-packs of bottled beer come in, where only the tops of the bottles poke through the sleeve. And just as with Mystery O's, part of the puzzle was printed on the sleeve. I do want to commend Death and Mayhem for good props; even though it's just cardboard, it was made well both in theme and for the quality of printing. I didn't attempt this part, remembering from my experience in Famine Game that I am absolutely crap at tasting puzzles. And this took us entirely too long, since we were focused on trying to use the new ingredients, or all 8 appearing in the set, rather than the replaced ones, and because we had gotten one wrong, but we did eventually get it.

Follow the Rules (in The Paper Trail)

I was working on this one at the start, a set of nine boxes you can click on that change among three color states, and also change the colors of another set of nine boxes in a fashion not immediately understood, as well as a row of nine black or white lights below them. I identified a bunch of the behavior and some of the rules exactly, but I stopped when I couldn't figure out any more. It was hours later before someone finished it.

Give This Grid a Shake (in The Murder in MITroplis)

I spent a while trying to fill the 4x4 grid and failing...

because we were trying to make the answer to the first clue Bit of scat? [1 pt] be DUNG, rather than DOO. Since 3 and 4 letter words in regular Boggle are both 1 point, it fits. All those letters are there, and it leaves us 15 letters, so we can split apart one of the heavily used letters into two copies. I was trying D and U in separate attempts. If we had had DOO, we would have known O had to be repeated, and we wouldn't have had the U-N link that made this construction impossible. My teammates figured this out sometime after I quit working on it.

Cross Dash Word (in The Murder in MITropolis)

I worked on this with Nick and one other person, I forget who, shortly after they got the physical component and were still assembling the pieces. I am, after all, one of the 3D-thinking specilists on my team.

Solving the six screens worth of crossword clues was a bit of slog, but I understood quickly how they were meant to be entered on the shapes. Explaining that to my teammates took a little more doing.

We started with the tetrahedron as it seemed simplest, and it helped confirm my theory that the answers for each face went around that face clockwise in the order given, starting point to be determined, and that where faces adjoined, sequences of letters appeared in reverse order within those sets. It was kind of like a Spiral puzzle on steroids.

Rather than try to write the answers directly on the pieces, I drew out the tetrahedron on paper, with the outside representing one face, backward, and the other three as squished triangles inside it. It took some work to get everything to line up correctly, with the right number of letters between each pair of vertices, and we had to correct some answers. We got that done and I moved onto the cube, which I also drew on paper in that squished way, while Nick tried to write the answers on the actual tetrahedron, which he messed up a few times either writing answers in the wrong direction, or skipping letters, or along the wrong edges. I blame it being late.

Eventually we got the cube done, and I drew the dodecahedron in two squashed pieces adjoining on one edge and barely fitting on one sheet of paper. That took a lot, but eventually we got that done, too.

We took note of several clues that seemed to be hinting at particular letters, imaginary spheres, and straight lines. Since we were told we needed two Cs and two Hs and a straight line, my first thought was the molecule ACETYLENE, but this was wrong.

Eventually, we figured out the letter-and-word hyphenated answers to several clues were what we supposed to be looking at. There were 16 of these, two with each letter from A to H. Trying to figure out how to draw a line from a letter on one shape to a letter on another let me see what we were really supposed to do. And the way we constructed the shapes, I realized, was supposed to be a hint to this and was how I explained it to my teammates.

Four of the vertices of a cube are vertices of a tetrahedron that fits inside that cube, and the construction we did tells us which ones, and these cube vertices and the tetrahedron vertices have the same letters on them, allowing us to match them up. Likewise, eight vertices of a dodecahedron form a cube, and again we can match them up with our actual cube (and as a result, four of those match our tetradhedron, too). Pretending they are nested inside one another in this way, we need to draw lines through the two like letter-and-word letters, and figure out where the line intersects the surface of the third object. I suggested this was best done in a 3D modeling program, but not byme at this point, because I was up since 5 AM, it was now nearly midnight, and I needed to get to bed to be Strategist in the morning. My teammates did succeed in finishing this overnight.

Sunday

More of my teammates stayed up until 1, or even later, solving from hotel rooms, so Sunday morning was very empty for most of my shift. The Australian crew had solved few puzzles overnight, though the locals got a few.

Snow Update

I took the time before heading into campus to check the detailed forecast. Yes, 6-10 inches of snow was forecast for Cambridge, but we were near the boundary with 3-5 inches. And it wasn't a blizzard. That snow was forecast to fall starting around 1, but with the main part of the snow at 5-10 PM. Probably 1 inch an hour at the peak, and winds were forecast 9-12 MPH during that time. Not a blizzard. I also checked Cambridge's web site. There was no parking ban scheduled. With the NWS advisory having gone out almost 24 hours before, if they were going to issue a parking ban, they would already have scheduled it. So they didn't think it was a bad storm either. This reassured me that we were getting "just snow" and I made my plan to solve until the main blast of the snow was done, and then pack up my stuff and go home.

The Illegal Search round

The group that arrived in the morning with me noticed something about The Illegal Search round.

Searching the round page reveals interactive elements, for instance, a painting you can drag aside to reveal a wall safe hidden under it, complete with a dial you can spin like a real safe.

We didn't figure any of these out at 6 AM, but we made puzzle entries for them in Cardboard to help people remember they were there, and later figured out how to use some of our answers to convert into codes to unlock more puzzles hidden in these areas. A nice, thematic, escape-room-ish element.

The Comeback: It Takes Two (a Stray Lead)

This one opened automatically while we were getting into the room in the morning. It was another radio one: Play a duet with another team on the radios. So I just had to wait for our radio man to show up and hand it over.

We Can Do This All Day (in The Murder in MITropolis)

This was another of those automatically-opening puzzles. It invited us to make an appointment to submit the Infinite Scavenger Hunt, but I couldn't see that we'd ever received such a thing. When we got done cleaning up all the other overnight detritus and resetting our room to its working configuration, someone called in and confirmed that we didn't have to have anything prepared in advance, and that it was a non-traditional scavenger hunt, so we had some people go do it.

Celestial Rope (in The Background Check)

We discovered this physical puzzle overnight, so it was more of my task management to send somebody to open the puzzle and send somebody to retrieve it as soon as we had anybody going to the Gala for any reason. I only worked on initial investigation of the puzzle after we got the thing, over 100 feet of ribbon with 19 paper tags attached... or it was supposed to be, but ours only had 18, so we had to send somebody back to get an unbroken copy.

Absolutely Not Balderdash (in The Murder in MITropolis)

The flavor text said it's also not Bananagrams, but the overnight crew that worked on this puzzle figured out what game it was. They just weren't very good at it or didn't try hard enough.

This was Scrabblegrams, the game that challenges you to write something using exactly the 100 tiles in a Scrabble set. You get to choose what the blanks stand for.

In this case, we were given a set of crossword-style clues which were collectively a Scrabblegram, with enumerations totalling 100, suggesting that the answers should also be Scrabblegrams. Actually, five sets of such clues. The clues were challenging because of the minimalism forced by this constraint. I found it interesting how they had sometimes managed to clue answers using significantly fewer letters than were in the answer, which allowed other, longer clues to be written for more difficult words.

The night crew had completely solved one set, and had filled in answers for a second set that didn't quite match the right letter distribution. I figured out how to fix that one, and went about filling in the ones that were mostly not even started. A couple other people jumped in to help later.

By the time I moved on, we'd completed a third set and gotten the last two close but were missing a coupe answers in each. I had also identified the blanks as a likely extraction mechanism. The constrained clues and answers combined with nothing extra being given along with each set, like specific letters to pull out of our answers, made it seem likely that the answer was simply going to be spelled out by the letters representing blanks. We couldn't tell which order to put each pair of letters in, so we had a partial anagram along with that. I tried but failed to pull something out of the 6 letters we had, and one of my teammates came in and did it later, without solving the last two sets.

World's Largest Crossword Puzzle (in The Paper Trail)

Ah, a Mystery Hunt tradition.

And we've also had a bunch of "10000" puzzles (including one elsewhere in this year's Hunt that I did not look at) and other puzzles in this vein. So yeah, I looked at this one.

We didn't finish this puzzle during the hunt. I came back later to continue, but the spoiler block here shows our status when I looked at the puzzle while doing this writeup.

We figured out the crossword clues are divided by length of answer, alphabetically by answer in each group. We didn't have all the answers and were not sure of some.

I started examining the bitmap. It was clearly a crossword grid, with a white pixel for each space in which we are to write a letter and black cells where we don't. It has, not exacly a repeating pattern, but certainly repeated elements. The most common element looks a bit like this:
          ###########
          ###...*####
          ##....#####
          #......####
          #...#...###
          #.......#*#
          #*#.......#
          ####......#
          ######....#
          #####*...##
          ###########
        
Except that one or more of the three-letter entries at the edges are connected to another three letters of another of these blocks at the places I have marked with a * to make 6-letter entries.

Or in some cases, they connect to blocks of other shapes. There are a few different such shapes, all less common than the one I pictured. It is clearly a logic circuit similar to Replication where each subunit has a certain number of ways it can be filled and the different fills interact with each other to generate an overall fill based on some kind of logic.

Notably, there are bolded clues Zero and One in the 6-letter entries, which we decided were answered with NOUGHT (or NAUGHT) and UNIQUE. My guess is that we'll only see these used sparingly, and in the same spot in corresponding sections of the overall layout, to extract some kind of answer in binary.

I started by writing a program to fill a particular subunit in which the 3s at the bottom and right are connected to other blocks and the ones at the top and left are not. And once I did, I came up with... no fills.

We had some alternate answers for some clues that maintained the alphabetical order. For my first pass, I had only put the answers I thought most likely for each clue (for instance, NOUGHT rather than NAUGHT). After giving it all the alternates, still no solution. I gave all the clues a second look and added a couple more alternate answers, but still nothing.

I asked teammates to try to find other, alternate answers for some clues that might let this work, but I never got back to it during the Hunt because I got involved with other puzzles. At some point, somebody managed to fill the variant of this shape where none of the 3s are connected. I wasn't sure this was very relevant, but it might share characteristics with fills for some of the other variants where the bottom and right 3s are closed, and might confirm some of the words used in this fill are correct.

I came back to this puzzle on the evening of Sunday, January 26th after finishing my first draft of this post, and my subsequent work is at the end of the post.

Some Assembly Required (in The Stakeout)

I think I took a Stakeout puzzle at this point because I hoped to finish it quickly and take another look at the World's Largest. I was solving this dogpile-style in the spreadsheet with several teammates.

This puzzle was one which is mock-backwards. We have a bunch of mostly arbitrary two-word phrases which are all anagrams of each other, and there are blanks next to each for the words of a clue phrase to clue that anagram. Many of them are highlighted in yellow. We also have a list of all the words for the clue phrases and simply have to find a way to use all the words once each to make suitable clues.

When we managed to make the clues work, one of my teammates noticed the total lengths of the highlighted words in each clue was 14. Since each anagram had 13 letters and a space, we could use the position of the space to extract. Done!

Why Kan't We Be Friends, Too? (in The Stakeout)

Seeing no new ideas on World's Largest, I helped do the data extraction from the video for this puzzle, which turned out to be about

"friendship" finishing moves in one of the Mortal Kombat video games, thus the use of K for C in the puzzle's title.

I didn't really know those, so I moved on at this point, glad to have helped somebody along.

The Inspectre (in The Paper Trail)

This might be a minor spoiler to some people, but it was meant to be clear to solvers. This physical puzzle consisted of a large bag of laser-cut acrylic tiles that were all the same. They were in the shape of the Spectre aperodic monotile discovered in 2023. (See the name right up there in the title?)

I haven't told this story before, but this is a good place to tell it. Prepare for the longest aside of this post.

The "hat" tile, the first aperiodic monotile, was discovered during 2023 by people I met previously at the Gathering for Gardner, an event for Martin Gardner enthusiasts. Some of you probably already know what "aperiodic monotile" means and heard about the discover of the hat, and you can skip the next four paragraphs. If not, but you have heard of Penrose tiles, just skip two paragraphs.

For the rest of you, first understand that we're talking about tilings of the plane: arrangements of repeated shapes that completely fill an infinite plane in all directions without overlaps or holes. There are many familiar periodic tilings, such as the lattice of squares on a sheet of graph paper (if we assume the lattice keeps going infinitely beyond the edges of the paper). These are periodic in that there is a repeating unit, in this case a single square, that tiles the plane simply by applying the same two translations, that is, by making copies of this unit and, keeping them in the same orientation, sliding the copies in two directions by multiples of the shortest move needed, so as to fill the plane. It's possible to take such a tiling and make it aperiodic, for instance, by shifting certain rows of squares in an aperiodic way, but that's not what we mean when we're talking about aperiodic tilings, because the square can tile the plane in a periodic way. We're looking for shapes that can tile the plane, but only in an aperiodic way.

It wasn't until the 1960s that mathematicians proved that there were sets of tiles that could tile the plane only aperiodically. The first such sets were huge, containing thousands of different tiles, but these numbers were quickly reduced to just 6 different tiles. It was in the 1970s that mathematician Roger Penrose found the first set of only two tiles that tile the plane only aperiodically. Martin Gardner reported this in his "Mathematical Games" column in Scientific American magazine in 1977. And ever since then, people have been trying to find one tile that tiles the plane only aperiodically.

What made the discovery of the hat even more interesting was that it was discovered by an amateur mathematician, someone like myself, who consulted some professional mathematicians to help him prove it. And it's a relatively simple shape, a polyform. Polyforms are polygons formed by combining copies of a single simple shape edge-to-edge, such as the polyominoes formed by groups of squares. There are also polyiamonds based on equilateral triangles and many other polyforms. The hat is an octakite, a shape made from 8 kites, the kite in this case being one-third of an equilateral triangle divided by the perpendicular bisectors of its edges meeting in the center of the triangle. I have personally worked on tiling problems using tiles as complex as this one. This is absolutely something that I could have found myself, if I had only been looking at the right shape.

Polykites like this tile the plane in a way where the individual kites remain aligned to a grid of equilateral triangles each divided into 3 kites as I described above. The triangles tile the plane in the usual way. The hat, as one of these polykites, forms tilings like this. Despite this underlying regularity, the positions of the hat tiles themselves are aperiodic. While you can find patches of hat tiles that look similar, that similarity breaks as you extend to larger groups of tiles, and the hat cannot tile the plane in a completely periodic way.

It was while my team was constructing the 2024 MIT Mystery Hunt that this was discovered, and within days I put in a placeholder puzzle idea to write a puzzle based on it. As soon as I found the time (when not working on other puzzles) I started investigating the hat, learning how it tiled, and how I might use it as the basis for a puzzle.

Through my G4G connections, I saw presentations from the authors of their proof that this shape tiled the plane only in aperiodic ways, and how they investigated the shape and developed the proof. The first to investigate the claim by the discoverer that this shape tiled the plane only aperiodically subjected it to two tests by different kinds of tiling programs. One program looked for ways to fill a cell, one of the repeating units that can tile by translation, building up to larger and larger portions of the underlying kite-triangle lattice without finding one, to the point that if there was one, it would have set a record for the largest minimal cell. The other program was designed for shapes that don't tile the plane, and attempted to compute the Heesch number of the tile. This is effectively how many times you can surround a tile with copies of itself, each layer completely enclosing the previous layer without any holes or overlaps. A shape that tiles the plane has an infinite Heesch number because you can just keep going indefinitely. Among shapes that don't tile the plane, the largest known Heesch number was 6. His program had gotten up to an arrangement of hats that showed its Heesch number was at least 16. At this point, he knew the discoverer had found something special. Either he had completely blown away the record Heesch number, or he had broken the record for the largest minimal cell, or he had indeed found a single shape that only tiles aperiodically. Then they spent months trying to figure out how the tiling actually worked.

They discovered some interesting behavior in the tiling. The hat tile is chiral, meaning it differs from its mirror image, and the tiling requires a fraction of the tiles to be in the mirror form compared with the large majority of other tiles. These mirrored tiles cannot touch, and the tile shape forces certain other tiles to be in particular orientations adjacent to the mirrored tile. These forced tiles, along with other nearby tiles that may have multiple but limited numbers of choices, combine to form what the authors of the proof call supertiles. The entire tiling can be broken up into copies of just two different, repeated supertiles, but it's still not periodic because the supertiles form another aperiodic tiling system which works by combining them only in certain ways to form even larger supertiles, and so on. Each level of supertiles has a different shape, but they all tile in the same manner. Because they form these ever-larger supertiles that continue to tile only in this way, there can never be an overall periodicity in the tiling.

So I started developing an idea similar to some of the fractal or "infinite" puzzles such as 2013's In the Details, a fractal word search, or 2005's Maze, both by Derek Kisman. The idea would be that you can look at only a small portion of a tiling of hats, but you have to figure out where you are among the supertiles many levels up by examining different areas. The small areas, I determined, should be constructible by defining the placement of the supertiles first, and dividing them into smaller supertiles, discarding ones too far from the area of interest, and iterating until we get down to the individual hats, then drawing the resulting hats in the selected region.

The idea I had was that we'd give solvers an applet that lets them see the hats at a position they could specify, and some number of coordinate pairs they could plug into this applet, probably accompanied pre-made pictures of the hats at each position. Something would tell them how many levels of supertiles up they had to look, say 5, and the two kinds of supertile at each level would be assigned 0 and 1, giving a 5-bit binary result for each coordinate pair. By doing the reverse, starting from the supertile 5 levels up and choosing which kind of tile I wanted at each level, I could find coordinates for any binary string I wanted.

I wasn't entirely satisfied with this idea, but there have been other mathematical Hunt puzzles in the past like this that basically turned into a program you had to write to solve a particular mathematical puzzle, and I set it aside, hoping to find a better idea.

Before I had any such idea, there were more mathematical discoveries. First, there was a second tile that tiles aperiodically in the same way as the hat. Then, these two tiles were discovered to be examples of an infinite family of tiles, no longer polykites, which can be described in terms of a continuously varying parameter. And finally there was the spectre tile, a single tile that tiles the plane only aperiodically but without the need for the use of mirror tiles. The state of the art in aperiodic tiling was changing faster than I could write a puzzle!

These other tiles were harder to work with. While it was probably still possible to do the thing I was thinking about, it was harder for me to visualize the math because they didn't have the underlying lattice of kites forming triangles that would be the basis of a coordinate system I could locate all the tiles in. So, I thought, maybe I should do something else entirely using spectre, or maybe I should ignore the later enhancements and use the first aperiodic monotile that I had an idea how to use.

The best way to proceed wasn't clear, but what happened instead was that I got involved in writing the Hell, MI round and had to drop the idea entirely. That is why you did not get an aperiodic monotile puzzle in the 2024 MIT Mystery Hunt.

So, now, back to this puzzle. My teammates solved the jigsaw they had been provided with: a couple hundred spectres and a few larger pieces that formed a frame that allowed the spectres to fit together in exactly one way. Along with the pieces came a printed sheet of cardstock with an outline exactly matching the interior edge of the frame pieces, and 10 lines of similar but not identical lengths. I had been working on other things, and by this point Cardinality had found the coin and we were just playing for fun.

My teammates had submitted some hint requests that basically told them that the lines all start and end at vertices of the tiles. The spectre tiles provided have small lines on them that, when correctly assembled, form outlines of another tile called the hurtle, which is involved in the relationship between the spectre tile and the original hat. These hurtles have a better defined mathematical layout and also an obvious unit length, since all their edges but one are of the same length, and one is twice as long, effectively two of the same edges joined by a straight angle. We were supposed to calculate the lengths of the lines exactly, using the edge length of the hurtle as our standard unit.

I was working on this, essentially using Method 2 from the solution page, and I was basically doing it correctly, getting numbers in the form shown in the solution document, but it was very slow going. I was tired, and distracted by other puzzles that people were working on. I wasn't sure how we were going to extract an answer from it, and it was likely to take me until HQ closed at 10 PM to finish all of them, so I stopped, and tried to find some more productive puzzles to work on for the few remaining hours before the meaningful part of Hunt ended.

The Background Check metas

When I stopped trying to slog through Inspectre, the strategic focus was on the three metas for The Background Check that opened for us together a bit after 4 PM Sunday.

By the time I looked at it after dinner, with hints being made more widely available now that the winners were through, we had hinted our way to solving all the feeder puzzles, and we were left with a collection of very bizarre answers. The round page associated the puzzles with three different newspapers, and we believed each newspaper went to a different meta. We were most confused by The Mark which appeared to be a hex grid to spell out words Boggle-style, though since "24 unique letters are used" and we have only 21 spaces, it appeared some of the "pieces" we want to use contain multiple letters.

Eventually we reached a contradiction, in that a sequence of 3 letters appearing in our answers needed to be connected by both ends with three different pairs of letters, and regardless how many of the letters were combined on the same space, with all the letters being unique it simply was not possible. So we called in a hint, which was responded to quickly. The result of that response was to reveal the most outlandish thing Death and Mayhem had done for this Hunt, and perhaps the most outlandish any Hunt-running team has ever done.

The hint response was "Have you done a background check?"

This got us looking for background images all through the round. The puzzles and meta in this round all have backgrounds similar to the round page, except on the round page you can see more of it, including the top and bottom of some sort of Art Deco-styled locker upon which all the puzzles are hung with small magnets. The puzzle pages only have the middle portion of this image, since they are each supposed to be on a particular portion of the middle of the locker.

Getting nothing from this, we asked for more help and were told the backgrounds we needed were only on the meta pages. We found them... and the massive WTF that Death and Mayhem pulled to put them there.

It wasn't actually the page background that we wanted, but another image that was placed behind the puzzle, effectively the background of the "paper" that the puzzle was on. This was a solid gray on the other pages in this round, but there was a gray image with subtle color patterns to it on the metas.

Except that it wasn't actually a background image. My browser was displaying the image as part of the page, but Death and Mayhem had used some exploit to make it appear there. It was not listed as any property of any object on the page in the browser inspector. Somebody found it in the Network tab of the inspector, showing that the page had loaded the image. I haven't taken the time to understand the exploit that was used, but I swore at that very moment that when I figure out what it is, if there is any way possible to do so, I'm blocking that globally in the filters on every browser I use.

Each of the three meta pages has an image which is superficially the same, but in the middle of the image, in a part that is always covered up by page content (the hex grid in The Mark and the answer entry area on the other two pages that have only a single line of text), there is a tiny part of this image that is not the same, washed out color as the rest of the image. Not only had they hidden a critical part of the puzzle in an image that is covered up, but they had made it nearly impossible to actually find the image in which they did the deed in order to find that information, by doing something that should actually be impossible.

This, needless to say, really soured my mood. But the result had given us info to proceed with on all three metas.

The Oversight (one of the metas for The Background Check)

After calming down from the incredible BS that Death and Mayhem pulled with these metas, I looked at the info we got for all three of them and ended up working on this meta.

The image gave us what was clearly a board for some chess variant using a star-shaped board of hexagons. My teammates were trying to use the rules of the first variant on Wikipedia's page for hexagonal chess, but I located the star-shaped variant down the page which uses exactly the board we were given, and different movement rules. I also helped them figure out the boards we were supposed to be looking at, by using the letters of the answers we had now decided actually belonged to this round (not the ones we had assigned here before) because each has nine letters and we have nine ?s on the board, applying them left to right, regardless of vertical position, since each ? was in a different column.

We didn't finish the puzzle while I was there, but those two insights got them far into it. But with the mood I was in, at 10:00 sharp once HQ closed I started packing up my stuff to leave.

Leaving

With HQ closed at 10, I made ready to leave. Clearly, we weren't going to finish tonight. The snow had not kept up with the forecast times; it didn't start at all until sometime after 8, and it was still light. So I packed up my stuff, pulled my car up to the loading zone, loaded, and drove home.

Later

My teammates continued working on puzzles wherever they were, through the night, and past wrapup. I stayed home and watched wrapup online, neither wanting to pack into a crowded room nor go out again in snow that (at least in my neighborhood) hadn't really been cleaned up, and fight for parking spaces that might also not be cleared. I cleaned off my car but did not move it on Monday. And I didn't really go back to working on puzzles, opting instead to start this writeup and take care of all the things I had neglected in order to do a whole weekend of Mystery Hunt.

Can-do Transmissions (in The Murder in MITropolis)

My teammates paged me on Wednesday evening to take a look at this puzzle.

Apparently this was a radio puzzle, and they had reached a point where a clue from the puzzle had made them record apparent static between stations and look at the spectrogram in Audacity, which provided an image that looked like an 80-column punch card.

Knowing I listed retro computing among my skills, and maybe or maybe not knowing I constructed a puzzle for 2016's Hunt that actually used punch cards, they paged me to look at it. The image was a bit fuzzy, but I recognized the pattern of holes as being a common encoding for punch cards. There are 12 rows that can be punched with holes (even though the printing on the cards only writes the digits 0 to 9 on the lower ten of them) and in this encoding they are split into the top three and lower nine. There are 27 ways to punch one hole in each region, 12 ways to punch one hole, and 1 way to punch nothing (which is used as a space) to make 40 combinations, allowing letters, numbers, and a few symbols. Later versions of the code provided ways to use 3 punches in a column to add many more symbols.

This card appeared to have one top and one bottom punch in each column, making it be full of letters. I decoded the letters and it came out as gibberish, and provided them with an annotated version of the image overlaid with the lines I used for where I thought the rows and columns were and circling each hole, in case I had done something wrong, but they responded about wanting to run it through a one-time pad, which I didn't know about since I just got into the puzzle at this point. But that worked and they got the answer.

World's Largest Crossword Puzzle (in The Paper Trail)

On the evening of Sunday, January 26th, after finishing the first draft of this post, I went back to continue work on this puzzle. You can see where I was before earlier in the post. And this is really long, so I have broken it into multiple spoiler blocks.

Earlier in the day Sunday, John posted the idea in this puzzle's Discord channel that Zero could be NOT ANY rather than NOUGHT.

This was the kind of brilliant insight we needed during the Hunt; I had missed it because at the time we had NOR rather than NOT for the logic gate, but this allowed us to combine two three-letter answers into a 6-letter answer. I then found UNITED in the same way for One. This let the unconnected fill apply to the full shape by extending the 3s on the edges into corresponding 6s.

An unknown teammate had given me the answer to this grid section using NOT and ANY. It seemed like there must be a fill with UNI and TED also, and/or ones with mixed edges. I eventually figured out the remove a cork clue was UNSTOP rather than UNSEAL, which let an all-UNI/TED solution work.

With that done, I moved on to the other identified pieces. They needed some more correction of words as well, but I found one each for the small blocks and four each for the large ones. I was back at work now, and going more slowly during the evenings only, but Monday morning I worked on it for half an hour and concluded there were no additional fills for the two small blocks besides the one I had for each. Monday evening, I confirmed via programming that, with the words we had, the solutions I had found for all the blocks were the only ones. Two words, APU and NIT, remained unused by any of the solutions.

The two very small blocks are constants that can be used to set an adjacent block to 0 or 1. The first block I looked at (one which is depicted in the first section of writeup for this puzzle) is a conductor, or wire, with all four of its edges forced to be the same. The one that looks like a diagonal bowtie is a crossover; its top must match its bottom and its left must match its right, but those can be different. The weird hook-shaped one has four solutions with different allowed combinations of edges; I decided this was some sort of logic gate. It's asymmetric, and appears in flipped versions as well.

I wrote some more code on Tuesday to process the image and look for any crossword blocks I had not already identified, but there were none. So I was still confused what APU and NIT do.

I then tried to work out how the logic was working. I drew up a section of the puzzle in the spreadsheet, one which had four constant inputs on the bottom and four on the right. By working through the logic about what was possible, I worked out that the entire section has two solutions. Maybe the rest of the grid will eliminate one. But it passed four outputs as inputs to the next similar section above, and four more to the section to the left.

I hoped I could do the same thing for all 256 combinations of input values and then figure out how they could fit together. But now I noticed a problem. The pattern of those hook-shaped gates isn't the same in all other sections as it is in the one I was working on. This means there is more variation than simply the eight input signals.

I started work on a general solver (having in my earlier analysis turned the grid into text file mapping out the blocks) but I did not have time to finish it Tuesday night. Wednesday and Thursday I was looking at other puzzles and did not work on this one. By the time I resumed, we had finished every other puzzle in the hunt.

My end-of-month NPL duties interfered with my time on this puzzle as well, but by the morning of Sunday, February 2nd I had written a solver which solves the entire grid to a unique solution.

The first part of my program assigns all the wires to groups. There is a table which says which group each wire is part of, and a list of all the groups of wires that are forced to have the same value, as well as which wires are forced to have the opposite value (initially empty).

Next, I find all the constants, and assign their 0 or 1 value to the group they are attached to. Some of these are attached directly to gates, but I watch for those and treat them the same as solved wires when checking the gates.

During my initial processing of the grid, I also made a set containing the coordinates of all the gates in the grid. In the main loop, I repeatedly check all the remaining gates, solving any part of them that I can:

If three of the sides are solved, I can always solve the fourth side.

Each gate has one side which, if it is 1, forces all the other sides.

For each gate, I made a list of pairs of two solved sides which forces the other two sides.

In the next stage, I look for gates that have two sides that are wires in the same group; either forced to be the same or forced to be different. The combinations are too complicated to check with a list, so I simply test all four states the gate can be in for consistency with the known sides and forced same/different sides. If there is only one solution, I apply it. If there are multiple solutions, I solve any sides that are the same in all of them.

Separately from the above, there are some known sides of a gate which can partially force the gate. Each one either forces the other three sides to be all the same, two specific ones the same and one different, or one to a specific value and the other two the same. This is how we get groups with wires that are forced to be different from other wires.

This wasn't enough, but in examining the solution as far as it got, I noticed that there is a group of seven gates that appear together repeatedly in the middle of tables. These gates always received two 0s on one side, and by applying logic involving multiple gates, I showed those 0s force a 0 on the other side, and leave 8 solutions for the rest. By making a fourth stage of the check which focuses only on these groups of gates, if the two 0s were there and the other 0 was not, I added it. The other bit was complicated, so I ran the program without it, and this was enough to find the unique solution to the entire grid.

Then we were trying to make sense of the solution.

We got more people to look at it on the afternoon of Monday the 3rd, and we worked out what the flavor text was trying to say:

First sentence: This is a giant crossword grid.

Second sentence: It's a logic circuit. The streams of 4 parallel paths that run across (and down) each table represent 4-bit numbers, or nibbles. The groups of nearby "hook" gates represent an adder circuit. By examining the circuits, you can see that they add 1, 2, 3, 4, and 5 to the 0 value given by the constants at the left and top... or they would, except the 3x3 block of wires in each section is a switch that turns the adders off when it's 0. I figured this part out only while trying to understand the solution from the program and determined that maybe by solving it that way we had skipped some steps. But what?

Third sentence: Alina gave me a suggestion which let me figure out this sentence. These adder circuits, which can be either turned on or off separately, but for both directions at the same time, represent a logic puzzle that a few avid solvers may have seen before, called kakurasu. Shade some boxes, so that the column indexes of the shaded boxes in each row sum to the number given for that row, and likewise for the column sums based on row indexes.

Fourth sentence: But each kakurasu puzzle has multiple solutions. Use the extra connections forcing some switches to have the same value to determine which ones fit together to make the complete solution. I did this all at once in my program, but we were meant to solve it in these stages.

While I was explaining this, I also did a bunch of explaining to catch people up on the rest of the puzzle... which worked. Todd figured out to look at just the connections which were 1s. Drawing lines between those tables spelled out the answer in crude letters.

Bermuda Triangle

My teammates continued working through the Hunt and John brought this one to my attention on Wednesday, January 29th. It's a hexagonal Battleships variant, with a bunch more variants piled on, including movement rules that make the grids somewhat dependent on one another.

Unfortunately, John wasn't able to join me in the solving Wednesday, but I got them into the spreadsheet and got two of the 10 grids completely solved and progress on others.

The puzzle comes with a note advising against solving it in a spreadsheet. I discovered that that was because Google Sheets is glitchy as heck working with the hex grids.

Thursday night we met up and finished the puzzle and it was surprisingly straightforward for such a bizarre Battleships variant. and I guessed the extraction correctly before any of Thursday's work.

Papa's Stash (meta for The Illegal Search)

When we finished Bermuda Triangle, I went on with John and others to look at this meta since it was the last answer we needed for it.

Someone had already noticed these answers are all two words and had written them that way in our spreadsheet, and we followed suit.

Nick was here, and he made the connection Wonder BREAD and Wonder YEARS pretty soon after we got here, and he tried putting Wonder on other words from our answers. But pretty soon, we were linking up other words to answers and also had the idea from the big image in the meta that these words went before MAN or WOMAN to make superhero names. But one male and one female symbol were smaller. Were they BOY and GIRL? We needed a BOY for Hellboy. Trying to map our chain to the star-shaped lines in the image matched up both WOMAN and the BOY signs on names that work, and that left us needing ANT GIRL. Is there an ANT GIRL? It turns out that there is.

At this point, I said that this has to involve the secret identities of these heroes in order to have used someone as obscure as ANT GIRL rather than the more obvious ANT MAN who has had his own movie. I hadn't actually read the flavor text at this point that specifically mentions Papa's secret identity.

We then spent a while puzzled about the letters with subscripts on the lines. It felt to me like this should mean to find those letters in something (we have answer words, hero names, and secret identities) and then index into a different one of those things by the position of the letter in the first thing. But what has three Ls for the L3?

John figured out it was the phrases that link an answer word to a hero name, such as LIVING HELL going to Hellboy.

This opened up another hidden round of puzzles which my teammates managed to finish during the day Friday.